Yeah, I've been playing it for the past few days, and it's about time I drew some bigoted conclusions about it as a whole.
Final Fantasy: The Last Remnant, and yes, it might as well be a final fantasy game. Sure it doesn't have the title, but it's made by Square Enix, and as much as people have been bitching their insignificant lives away on forums everywhere, it looks and feels like every game in the Final Fantasy series, so suck it up, this game could just as easily have the title too... which is actually a worrying thought.
The story jumps right into the tragically predictable kidnapping scene which only left me thinking there was more of it to encourage us to associate with the main protagonist a little more, but meh, I guess we'll just have to roll with it. He then magically appears sometime later thousands of miles away witnessing a gigantic battle with no apparent explanation, shit kicks off and long story short, he becomes acquainted with the rest of the main characters, who mostly seem to take pity of the kid and help him save his sister.
(Yeah, way to go, sis, just stare at the pretty flame why don't you. Geeze.)
The story as a whole is typical of a FF game, compelling, the odd twist here and there, but above all else well executed. Now then, obviously good storytelling aside, gameplay bashing:
The combat system sucks. The moment you decide to take on one of game's bosses things go downhill even more worryingly, like some kindof mountain based trainwreck descending over an unsuspecting village populated by the game's players. Your combat options are vague and vary every single turn. You could spend the rest of your life trying to figure out how to arrange your dudes to get the best outof them, but I have doubts even the fanbase will be able to figure this clusterfuck out.
The enemies vary nicely, but their numbers do too. Running into one sprite and deciding you don't like the look of it isn't going to mean it'll be your dudes against just that one. Every enemy seems to have some kindof panic button built in; you start winning and all its mates start barging their way onto the field, flanking you without any warning.
If you can brave the battles long enough to get along the main story arc,
don't. Whatever you do, don't follow the main story arc. Apparently you're not supposed to. You'll discover this yourself if you try to, because you won't be able to. Every consecutive battle to progress the story has a drastically higher difficulty than the last,
forcing you to grind away at the sidequests for days on end, but even those can change quickly from killing a bunch of disabled carebears to fighting this:
(I actually looked this up, turns out this GIGANTIC DRAGON has 140,000 health. My dudes collectively have 7k. Oh, and every turn it can hit them. All of them. At once. Every turn. Dickmove.)
Ugh, I could go on, really, there are so many flaws in the combat system it defies description. I really was enthusiastic about it to, it started out so well... Hell, some of the characters are even likeable, which is rare of a JRPG. The plotholes are kept to a minimum, a certain female paladin-character dies halfway through only to be immediately replaced by her identical daughter in the next scene, but that's about it.
If you've made it this far, you'll have figured it out already, if you've just scrolled down this far to see the conclusion: Don't bother buying this game.
It's not worth the money, and while it feels like Final Fantasy, it doesn't deserve the title. The combat syetem ruins it. Square Enix have let me down here; I'm not so sure about their ability to make good games anymore. Not after this.